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D&D The Slayer's Guide to Bugbears, Trolls, Harpies, + More 6 Book Lot D20

$ 21.11

Availability: 100 in stock
  • Brand: Mongoose Publishing
  • Character Family: Dungeons & Dragons
  • All returns accepted: ReturnsNotAccepted
  • Condition: Very Good Condition

    Description

    Evil Cunning
    Pound for pound, muscle for muscle, bugbears are stronger, sneakier and far more unpredictable than their other goblinoid cousins. They are brutal guerrillas who strike fast and fade away, bursting onto the scene to wreak terrible havoc before vanishing. If they could ever unite under a single banner, or maintain the military discipline of the hobgoblins, they would shake the heavens with their rage. Fortunately for the rest of the world, bugbears are as fractious as they are violent, driven by chaotic urges and consuming greed that prevent them from developing the social structure of more advanced races.
    Inside You Will Find:
    - Bugbear Physiology: Taller than all but the most extraordinary of men, bugbears cut an imposing figure in the light of day. When glimpsed dashing through the shadows, their bulging muscles and towering frames are enough to give any adventurer a moment’s pause.
    - Habitat: Bugbears are capable of surviving in most environments and are equally at home in the wilderness or hidden within the cities of more civilised races.
    - Bugbear Society: Full details on bugbear life including the feared Dark Rangers and the dreaded Render and Stalker.
    - Methods of Warfare: Physically powerful and smart enough to formulate tactics, the bugbear is a dangerous foe on any battlefield. In skirmishes, where individual strength is a deciding factor, bugbears have a distinct advantage over the
    members of most other races.
    - Role-Playing with Bugbears: Games Masters are provided with complete information on how to portray bugbears within their campaign, in a way players will never forget.
    - Scenario Hooks and Ideas: A series of jumping points to introduce bugbears into a campaign.
    - Luurgs Warren: A detailed bugbear lair is presented.
    - Bugbear Reference List: A ready to go list of characters and enemies for players to face, should they stumble across the machinations of these evil creatures.
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    The Slayer’s Guide to Hobgoblins is the first in a new series of comprehensive sourcebooks from Mongoose Publishing. It features extensive information on the military race of Hobgoblins, from their complex tribal structure to their very efficient methods of waging war.
    Games Masters will find a huge amount of new material they can incorporate into their existing campaigns, allowing them to portray hobgoblins with incredible depth. Players will find each Slayer’s Guide to be an invaluable tool for their survival, giving them that necessary vital edge.
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    Scourges of the Storm
    Harpies are cruel and vicious monsters that delight in the suffering of others. They also elevate selfishness and narcissism to new heights in their constant drive to establish their superiority over ‘lesser’ species, such as humans, dwarves and elves. Yet many Games Masters probably consider harpies no better than animals, unthinking brutes that can be used to challenge low to mid-level adventurers once creatures such as orcs and hobgoblins cease to pose a threat to them. Unfortunately, this fails to take into account the unique strengths and abilities of the harpy which, when used properly, allow them to be used as opponents for even high-level characters.
    The Slayer’s Guide to Harpies
    is designed to provide the Games Master with ideas on how to do just that.
    Inside You Will Find:
    - Harpy Physiology: The mere sight of these winged monstrosities is enough to cause equal measures of terror and nausea among those not experienced in dealing with them.
    - Harpy Sub-species: Detailing the Aiello, Celaeno, Nicothoe, Ocypete and the Podarge.
    - Habitat: Harpies are predators and, as such, prefer to make their homes in areas where there is a ready source of food.
    - Harpy Society: Harpies who live together in the same area do so because they must, not because they seek out the companionship of others of their kind.
    - Methods of Warfare: Harpies show an instinctual grasp of small unit tactics.
    Roleplaying Harpies: A fully detailed chapter on
    running harpies in your games.
    Scenario Hooks and Ideas: Some great ideas on
    how players can meet these terrible creatures.
    The Caves of Thunder: A complete lair which can
    be placed into any campign with very little effort.
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    The Sea Devils
    For those that live far from the sea the sahuagin are unknowable creatures of the deep, used by parents as bedtime cautions to wilful children. Or perhaps they are told of around the campfires by adventurers, their tongues and imaginations loosened by mead, in electrifying deeds of bravado. These deeds are the product of an alert mind and an ear for a good story, for few away from the gentle lapping of the briny sea have ever met, let alone bested, the sahuagin and lived to tell such a rollicking tale.
    Inside You Will Find:
    - Sahuagin Physiology: Discover the sahuagin’s amazing natural senses and their ability to track blood scent through over a mile of ocean. Great concentrations of blood in the water drive them into an unstoppable frenzy that lays
    waste to their enemies.
    - Habitat: Delve deep into the sea to find an entire kingdom hidden from the eyes of the surface-dwellers.
    - Sahuagin Society: Never before seen information on how the sea devils endure day-to-day life. The religion of the sahuagin drives their culture and society, arranged into an unholy trinity dedicated to the annihilation of all life but their own. Here you will find full details on the sahuagin Royal Guard and High Priestess prestige classes.
    - Methods of Warfare: Though crippled by exposure to air, sahuagin are nevertheless a lethal enemy, able to lay waste to entire coastal settlements. Beneath the waves, they are truly without equal.
    - Role-Playing with Sahuagin: Games Masters are provided with complete information on who to portray sahuagin within their campaign, in a way players will never forget.
    - Scenario Hooks & Ideas: A series of jumping points to introduce sahuagin into a campaign, in a manner that reflects their unique way of life and style of fighting.
    - Sahuagin Village: A complete lair for sahuagin - a small part of an immense undersea kingdom, but a place lethal to any surface-dweller.
    - Sahuagin Reference List: A ready to go list of characters and enemies for players to face, should they ever dare venture into the domain of the Sea Devils.
    --------
    An ancient evil awaits
    Troglodytes are a thoroughly foul reptilian race with all the chill mercilessness and cruelty of a cold-blooded snake. Many consider them to be as evil as the most loathsome of demons. Troglodytes inhabit the underdeep of the world for they are creatures of the dark but may also be found in the rocky peaks and passes of desolate mountains. These few tribes who live near the surface wage a constant war on nearby settlements during cold, moonless nights.
    In the past many Games Masters have simply used Troglodytes as sword fodder for adventuring parties. Their skill with javelins, foul scent glands and chameleonic ambush abilities combined with large numbers make them truly lethal opponents. Up to now they have rarely been treated with the depth and detail such a race deserves. With this book, everything changes.
    -------------
    A Horrid Enemy
    The Slayer’s Guide to Trolls provides detailed information on trollish physiology, habitat, and society, giving you a fundamental level of understanding on how this race exists and interacts with the rest of the world. Players can learn the types of combat tactics trolls are likely to employ against their characters and Games Masters are given guidelines on how to introduce trolls into their existing campaigns, and will also benefit from material demonstrating how to portray these creatures to the players. A few troll subspecies can change the expectations of any encounter, as do the new trollish feats that alter the standard troll into something even more horrific. Finally, a complete troll lair is featured to be used as either an extended encounter, the basis for a complete set of scenarios, or even just as an example of how such troll lairs are generally laid out. There are more to trolls than first meets the eye. After reading the Slayer’s Guide to Trolls, you may never view these monsters in quite the same way again
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